Hey every, Jimmy with JimsReviewRoom. I’m trying to step up my game in the online PC gaming community. Trying to be as good as Dr. Disrespect, maybe Summit, so I’ve been on the hunt for a better, more competitive advantage. I still have my Cloud Revolvers which are priced at $120, but today, we’re looking at the Revolver S. These are priced at $150, and to justify its price, Hyper X offers an improved noise cancelling microphone, slightly improved design, and a new digital sound processor that you don’t get on the original model. As always, I’ll place my affiliate links above – click on those links and they’ll give you the most updated prices in real-time.
Going over the physical features first, they’re practically identical to the original, the leather band feels supple and soft up top. The metal wire frame is highly durable, and just like the cheaper model, it’s shockingly performs well for weight distribution, considering how heavy these are. Because of Hyper X’s design, it’s actually more comfortable than my $200 Logitech Artemis G933’s.
There’s barely any wearing fatigue at the crown of the head, and the clamping force at the jawline is subtle, yet still comfortable. Hyper X makes a return with their signature memory foam earpads which felt decent, and because this is an over-ear, closed back headset, my ears do heat up from extended play. No sweating on normal occasions, but at times, if you’re in a warm room, or for sure someone with no air conditioning, you’re going to get ear sweat.
The wire is fixed on the side, though I was hoping for a detachable version as I mentioned in the Cloud Revolver review. Wire chatter is quite apparent at very low volumes. If you move quite a bit or play mostly campaign games that are heavily involved in dialogue, the wire chatter might distract you from your experience, but during more intense online games like Overwatch or Battlefield, you’re not going to really notice. Besides wire chatter, the headset still gives off reverb, but to give credit, it has been improved quite a bit with the rubber mounts up top. With the original Revolver, it gives off this metal vibration reverb when you accidentally touch the headset. With these new rubber mounts on the S model, you get less of that tinny, metal result. It is there, but honestly, I don’t think it’s a deal breaker at all. Once you’re in the game, it was unnoticeable every time.
Next up is the microphone. It is detachable which is nice and standard like most headsets. There’s a fair amount of adjustability, and even with accidental tugs that I’ve tested, it stays put. General movements with the wire rubbing against your shirt will not cause wire chatter to transmit to the microphone. On the other hand, if you’re manually moving the wires with your hands, a very faint rustling noise will be picked up.
As for my voice, I’ll give this one a thumbs up. I don’t sound nasal which some other headsets do, and for the most part, my voice sounds quite natural when comparing to the competition. As mentioned earlier, Hyper X is claiming to offer an advanced noise-cancelling microphone. With my testing, it surprisingly blocks out background voices very well. I had a coworker in the background speaking in a natural voice and the microphone barely picked up his voice – this is ideal if you’re gaming around friends, gaming competitively, gaming when you have family members in the background that won’t respect your domain. On the other hand, typing keys or the simple crinkling of paper, noise is reduced a good bit, but still picked up. Overall, very good performance.
DIGITAL SIGNAL PROCESSOR
Last here is the Digital Signal Processor. It’s built right in and thankfully offers a very slim profile. This is possibly the biggest reason, maybe the sole reason why you would spend the extra money and buy this. Standard game and mic volume scroll wheels are on the side, a nice large mute button in the middle, on the left side are preset equalizer settings that toggle from enhanced vocals, to flat EQ, to bass boost, all illuminated for your convenience. This works on PC but sadly, nothing happened when I had this connected to my Playstation 4. Dead smack in the middle is the Dolby Surround Sound button.
Once pressed, the digital processor inside offers simulated 7.1 surround sound. During my time gaming, switching back and forth between both, my god, is it effective – highly impressed. Spacial awareness is distinct, you can easily identify if someone’s behind you, in front of you, and who’s off in the distance. Playing Overwatch gives off lovely audio cues when the announcer speaks, the amount of detail recognized now, versus what the original model offered is night and day. Where I found it the most impressive, is Battlefield 1. Once DSP is on, each bullet shot is just visceral, with higher pitches in its frequency. The environment you stand in becomes more airy in experience, creating that surround sound experience immediately in-game. Explosions are much more pronounced, yet not distorted nor muddy. And again, the spacial sound awareness and sound gives off a huge competitive advantage. Overall, I’m highly impressed, it’s a very immersive experience, you get quality sound characteristics as well.
To wrap this up, this of course works best with PC. The DSP works for Playstation 4, but you oddly get a slight hissing noise when you turn on the surround sound, but the sound is improved at a moderate amount, and for Xbox One, there’s no DSP connection at all. You lose the 7.1 Dolby Surround, it’s only connected with the 3.5 mm cord. Overall, the sound aspect is simply hands-down great. I think it’s one of the best for competitive play. On the flip side, I do wish the headset was even lighter, and the reverberations were reduced even further, but overall, I think this headset is perfect for the average consumer to a competitive player. You guys take care, and I’ll see you on the next one.
[table id=7 hide_columns=”all” show_columns=”a,b,g,i,r” /] Stats from manufacturer. If incorrect, please contact us.